Showing posts with label skyrim. Show all posts
Showing posts with label skyrim. Show all posts

Tuesday, July 3, 2012

You can now Fus Ro Dah!!.... On a horse


Ever been on a beach in Skyrim and just think to yourself you smell so good but you've got no horse to ride on? Well now thanks to a recent patch you can say "I'm on a horse" and gallop like hell away from or gallop right the hell towards and kill anything in the way of your horse and you. Being teased and a top feature everyone wanted in Skyrim it's great to see it implemented in the build for the game and hopefully other features will make it in and make Skyrim that much more addictive and hard to put down. A lot of other stuff was also patched and fixed and i will be the one to tell you all of them because i care: 



  • General stability and memory optimizations
  • General AI path finding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a county after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled  (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled  (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled  (Xbox 360)