Game Designer Ken Levine chats about how the gameplay mechanics of the anticipated Bioshock Infinite will vary from the under the sea world of Atlantis... I'm mean Rapture and the floating city of Columbia, how I'm going to kill people is obviously going to look amazing from the videos and screen shot shots we have all laid our eyes on. The main protagonist Booker Dewitt will have his work cut out for him in this adventure, granted its not anything like Big Daddy or some plasma junkies but if Rapture has taught us anything its to be on your guard and be ready for anything.
Being a first person shooter you already have a wide assortment of Pistols, Shotguns, Machine Guns and other weapons that go bang anytime but Levine wants to add a more realistic spin on weapons and wants us to be prepared and ready for all kinds of situations, basically meaning we need to adapt and learn not to depend on that one gun we have because its powerful and gets us through nope we gotta work and be able to adapt.
Phrasing? |
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